
This is where your adventure starts in the State of Survival. Help those people to build a settlement that survives the constant waves of zombies. In order to survive, you are invited to a settlement by the leader of the survivor Becca. While trying to survive this horror by yourself, you meet a young girl named Maddy and a military soldier known as Sarge.
It’s been six months since the zombie apocalypse began.
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If enemy is already occupied the tower, and burning it, the peace flare will break. If enemy's march hasn't occupied the tower, your peace flare won't break. In newer States: Make sure the towers borders the Analysis Centers for the ability to fight for them. When attacking other alliances towers, make sure to recon their towers first to see if they are hiding any troops, A failed attack attempt on enemy Alliance Buildings, 35% of your troops will be killed directly to addition to those lost in the course of battle. Above works for defending towers as well. Note: Once Hospital Capacity is reached, any wounded troops will be lost. This because troops will only be wounded rather than killed. You can garrison your troops in your Alliance Towers to keep them safe. You cannot port into other alliances hive in newer states unless it is during SvS (in the enemy state). You will see a green square around the tower when the tower is correctly placed. Alliance Towers must border with existing Alliance Territory. The Alliance Resource nodes are also used for building other alliance buildings, so the above step is extra crucial when planning your hive layout. NOTE: click the picture to the right to expand. The area is shown in the picture on the right, An Alliance Tower occupies 3 squares (7x7) to each side of the tower which becomes your territory when placing the Tower. You cannot place an Alliance tower in grey areas. Make sure to trap the Alliance resource nodes such as Alliance farm, Lumberyard, Furnace, and Refinery in the beginning so they can automatically collect rss to your alliance.